An OpenRCT2 plug-in to copy & paste scenery with many more features.

OpenRCT2 Scenery Manager

An OpenRCT2 plug-in to copy and paste scenery, with many more features.



  1. Make sure that your OpenRCT2 version is up-to-date. You need at least version 0.4.6 or a recent development version.
  2. Go to the releases page and download the file
  3. Save it in the plugin subfolder of your OpenRCT2 user directory.\ On Windows, this is usually at C:Users\{User}\Documents\OpenRCT2\plugin.\ If you had a previous version of the Scenery Manager installed, make sure to delete its file from the plugin folder.
  4. Start OpenRCT2 and open a scenario. If this is the first time that you use this plug-in, it should show a welcome message.


User Interface

The preferred way to work with this plug-in is to use hotkeys. Nevertheless, everything can also be done via the Scenery Manager window.

To open the graphical user interface, click on "Scenery Manager" in the map menu in the upper toolbar of OpenRCT2, or simply press the [W] key.

If you want to change any hotkey, go to the 'Controls and Interface' tab of OpenRCT2's 'Options' window.

Copy and Paste

  • Select Area [CTRL + A]: Activates the selection tool. You can now select an area of the map with click and drag (click the left mouse button and hold it down, move the cursor, release the button).\ If you want to edit an existing selection, press [CTRL + SHIFT + A] to enter a multi-selection mode.

  • Copy Area [CTRL + C]: Copies the selected region to the clipboard and switches to paste mode.

  • Paste Area [CTRL + V]: Activates the paste mode. If you now hover the cursor over the map, a ghost of the scenery template will be shown. Click anywhere to place the template at the shown location.

  • Cut Area [CTRL + X]: Copies and then removes the selected area.

  • Load Template [SHIFT + L]: Opens a dialog where you can load a saved template from the template library to the clipboard.

  • Save Template [SHIFT + S]: Opens a dialog where you can permanently save the current template from the clipboard to the template library.

Note that any tool in OpenRCT2 can be cancelled by pressing the [ESC] key.

Paste Options

Basic options:

  • Rotate Template [Y]: Rotates the template.

  • Mirror Template [CTRL + M]: Mirrors the template. Only works in paste mode.

  • Height offset: By default, templates are pasted at the surface's height. This option adds a vertical offset to the template. Press [J] to decrease, [K] to reset and [L] to increase the offset.

Options shared with other tools:

Advanced options, mostly relevant for Raw place mode:

  • Force order: Preserves the exact order of all elements on a tile when they were copied. It inserts the elements at the end of the source tile, rather than merging them into existing elements with respect to their height. This is useful only when the order of the elements were changed in the Tile Inspector.

  • Merge surface: Allows multiple surface elements on a single tile instead of replacing the existing element.

  • Cut surface: By default, the 'cut' operation copies surfaces, but does not remove them, which is the desired behaviour in the most cases, especially when working in safe mode. If this option is enabled, the 'cut' operation will also remove surfaces (if the corresponding filter is also enabled).


Check or uncheck any of the checkboxes in the filter section of the window. It will affect both copy and paste actions.\ You can also use the [CTRL + 1] through [CTRL + 9] hotkeys to toggle one filter respectively, or [CTRL + 0] to toggle all filters at once.

Vertical Bounds

Enable upper and lower bounds to restrict the paste operation to a vertical subsection. Choose Intersected elements to paste all elements that intersect the given bounds. Choose Contained elements to paste all elements that are completely contained in the given bounds.


Any copied or loaded template gets added to the clipboard. You can cycle through the entries of the clipboard with the [Q] (previous template) and [E] (next template) keys. You can delete the current template with the [CTRL + D] hotkey.

The clipboard will not be persistent across sessions. If you want to keep your copied templates, save them to the library!


The library consists of an editable structure of folders and files (i.e. scenery templates), just like any other file system. Here you can store all your creations in a well-ordered manner.

Double-click any template to load it. Alternatively you can use the buttons in the first tab or the hotkeys:

  • Load Template [SHIFT + L]: Opens a window to select and load a template. The template is then added to the clipboard.

  • Save Template [SHIFT + S]: Opens a window to save the clipboard's current template to a new file or override an existing one.

Scatter Tool

The scatter tool is a brush that randomly places scenery from a previously selected palette. You can choose up to five different small scenery objects or large scenery objects and choose a density for each of them. Click on the Pick button to select an object from the map.

Scatter Tool Options
  • Randomise rotation: Picks a random rotation for each pasted scenery item.

  • Randomise quadrant: Picks a random quadrant for each pasted quarter tile small scenery item.

  • Height offset: Pastes the scenery at the given height offset above the surface.

Similar to scenery templates, scatter patterns can also be saved and loaded.

Bench Brush

The bench brush works similar to the scatter tool. It can place footpath additions, such as benches, litter bins, lamps or queue TVs, in a predefined pattern onto existing footpaths.

Choose a pattern size and up to that many footpath additions. The brush will place them in the specified pattern onto existing footpaths.

Object Index

The object index contains every loaded scenery object and footpath object in the current scenario. You can refresh the index with the Refresh index button, though this is only really necessary if you changed the loaded objects during the game, which does not happen in normal scenario play.

Furthermore, the Scan map and Scan area buttons scan the map or a specified area, respectively, and count the number of instances of each loaded object. It also keeps track of the number of those instances that are within the park borders. This process may take a long time, especially on larger maps!

At the top, you can filter the list for type, usage and name or identifier.

Object Details

Clicking on any object in the object index will open another window that displays this object's information. Additionally, you can cycle though the object's instances with the Jump button, or go to the Replace tab (see Element Replacing below) by clicking one of the Go to: ... buttons.

Element Replacing

You can search for tile elements of a certain type and with certain properties and also replace them by something else (of the same type).


In the first part of the tab, you can specify the type and the properties that you want to search for. Here, < Any > means that the elements will not be filtered for this property.

If you play on a CSO (Custom Scenery Object) map, then you can choose to filter footpaths by either the legacy object or the surface and railings objects. The other property / properties will then be set to < None >.

  • Jump to next instance: Cycles through all instances on the map that fit the specified properties.

  • Search and Delete: Searches all instances on the map that fit the specified properties and deletes them. There is no undo function, so be careful!


In the second part of the tab, you can specify properties that should be replaced. The type of the replacing element must always match the type of the replaced object.

Again, if you play on a CSO map, footpaths are a little bit tricky. If you want to replace a legacy object, you have to either specify another legacy object, or both a surface object and a railings object.

  • Swap...: Swaps all property values of the 'Replace with' section with the property values of the 'Search for' section.

  • Search and Replace: Searches all instances on the map that fit the specified properties of the 'Search for' section and replaces them with the specified values of the 'Replace with' section. There is no undo function, so be careful!

Search Options
  • Selected area only: Restricts the search to the area that was selected on the map.

  • Select area: Starts the selection tool to select an area.

  • In park only: Restricts the search to the area within the park borders.

  • Place mode: See Settings.


These settings are persistent through sessions.

All Tools

  • Cursor mode: This setting specifies which tile a tool has clicked on or is hovering over. In Surface mode, the tile is determined by the surface element that the cursor points to. So it ignores any scenery, track or entities that may lie between the cursor and the surface. In Scenery mode, the tile is determined by the element directly under the cursor, let it be scenery, track or surface.

  • Place mode: Specifies which internal mechanisms are used to place and remove elements on the map.

    • Safe: This mode is safe for regular scenario play and also for multiplayer. It applies collision detection (which can be turned off by cheats) and other validations. This mode does not support pasting terrain and may paste queue layouts incorrectly. (Internally, it uses GameActions.)

    • Raw: This mode supports copying of queue layouts, terrain, track segments and much more. However, it does not do any validations (e.g. collision detection). (Internally, it uses raw data access.)

  • Show ghost preview: Disabling this increases performance with huge templates or brushes.

  • Behaviour if element unavailable: This only applies to loaded templates and scatter patterns, or if you are changing the loaded objects while a scenario is running. In these cases, it can happen that you want to place an element that is unavailable in the current scenario.

Paste Tool

  • Disable height hotkeys: Disables the height hotkeys ([J], [K], [L]) while the paste tool is inactive.

  • Small step size: Most elements can only be placed at heights that are a multiple of 2 units. Enabling this setting allows to place everything at any height.

  • Height offset with mouse cursor: Allows to click and drag the mouse up and down to paste a template at a different height.

  • Rotation with mouse cursor: Allows to click and drag the mouse left and right to paste a template at a different rotation.

    • Flip rotation direction: Swaps clockwise and counterclockwise rotation.

    • Sensitivity: Adjusts the sensitivity of the rotation.

Area Selection Tool

  • Keep selection: If enabled, it keeps the area selection when the tool is finished. Otherwise, the area selection will be reset.

  • Options window: If enabled, all relevant options will be shown in a small window while the area selection tool is active.

Brush Tool

  • Size: The diameter or side length of the brush.

  • Shape: The shape of the brush, either Circle or Square.

  • Drag to place: If enabled, you can hold down the mouse button and drag the cursor across the map to apply the brush along the path of the cursor.

  • Options window: If enabled, all relevant options will be shown in a small window while the brush tool is active.

Known Problems

  • [safe mode] Copy / paste does not work well on sloped surfaces.
  • [safe mode] Banner text and colour do not copy.
  • [safe mode] Queue layouts do not copy correctly.
  • Scroll position resets when list content changes.
  • Large scenery does not mirror.
  • Trackitecture does not work cross-map.

Planned Features

  • Blueprint placing.
  • Localisation (language support).
  • Share your creations online.
  • (Edit history and undo function.)
  • (Instancing system.)
  • Whatever you propose.

Subscribe to my YouTube channel to learn about upcoming features: Sadret Gaming

Support Me

If you find any bugs or if you have any ideas for improvements, you can open an issue on GitHub or contact me on Discord: Sadret#2502.

If you like this plug-in, please leave a star on GitHub.

If you really want to support me, you can buy me a coffee.

Copyright and License

Copyright (c) 2020-2022 Sadret\ The OpenRCT2 plug-in "Scenery Manager" is licensed under the GNU General Public License version 3.